Academic blog post: Making Things in the Digital Humanities:
medeamalmo:
Digital humanities scholar Jentery Sayers asked his Twitter peers why they make things. Sayers writes about the responses that they
“exhibit some pressure points across the [Digital Humanities] field. There is an emphasis on process over product (e.g., “middle-state” publications at MediaCommons), collaboration over independence (e.g., CWRC), and experimentation over read-and-repeat strategies for knowledge production (e.g., Vectors and Humanities Visualization).”
and continues
“Many practitioners also tend to combine critical theory with practice (e.g., Queer Geek Theory), and—in higher education, at least—you’ll find them working in arts and humanities departments (e.g., English, history, art history, film studies, linguistics, music, and experimental media), information studies, computer science, and libraries, not to mention humanities labs and centers (e.g., the HCMC and ETCL at UVic).”
Read the full article here: http://projectroomseattle.org/2012/03/making-things/
Hat tip to Jonas Löwgren for sending me the link.