What is digital? The name suggests ﬁngers, numbers, more recently, an emerging condition of personal engagement, physical and psychical, with electronic devices for processing our information. The experience of the researchers in the evolving digital environment of research is the central…
Prism is an experiment in crowd-sourcing, which until now has only made fact-checkers and copy editors of the “crowd.” One of the fundamental questions behind Prism is: what happens when the “crowd” is asked to imagine and interpret, rather than merely transcribe?
Try Prism here: …
Digital humanities scholar Jentery Sayers asked his Twitter peers why they make things. Sayers writes about the responses that they
“exhibit some pressure points across the [Digital Humanities] field. There is an emphasis on process over product (e.g., “middle-state” publications at MediaCommons), collaboration over independence (e.g., CWRC), and experimentation over read-and-repeat strategies for knowledge production (e.g., Vectors and Humanities Visualization).”
“Many practitioners also tend to combine critical theory with practice (e.g., Queer Geek Theory), and—in higher education, at least—you’ll find them working in arts and humanities departments (e.g., English, history, art history, film studies, linguistics, music, and experimental media), information studies, computer science, and libraries, not to mention humanities labs and centers (e.g., the HCMC and ETCL at UVic).”
Read the full article here: http://projectroomseattle.org/2012/03/making-things/
Hat tip to Jonas Löwgren for sending me the link.