Curating Media and Design: New book: Digital Arts & Humanities – Scholarly Reflections (free e-book!)

Curating Media and Design: New book: Digital Arts & Humanities - Scholarly Reflections (free e-book!):

medeamalmo:

What is digital? The name suggests fingers, numbers, more recently, an emerging condition of personal engagement, physical and psychical, with electronic devices for processing our information. The experience of the researchers in the evolving digital environment of research is the central…

Curating Media and Design: New Book: Collaborative Research in the Digital Humanities

Curating Media and Design: New Book: Collaborative Research in the Digital Humanities:

medeamalmo:

This book addresses several issues of research collaboration from the multiple perspectives of institutions, projects and individual researchers.

Edited by Marilyn Deegan and Willard McCarty. Purchase the book here: http://www.ashgate.com/isbn/9781409410683

About

Collaboration within…

Curating Media and Design: New Book: Collaborative Research in the Digital Humanities

Curating Media and Design: New Book: Collaborative Research in the Digital Humanities:

medeamalmo:

This book addresses several issues of research collaboration from the multiple perspectives of institutions, projects and individual researchers.

Edited by Marilyn Deegan and Willard McCarty. Purchase the book here: http://www.ashgate.com/isbn/9781409410683

About

Collaboration within…

Academic blog post: Making Things in the Digital Humanities

Academic blog post: Making Things in the Digital Humanities:

medeamalmo:

Digital humanities scholar Jentery Sayers asked his Twitter peers why they make things. Sayers writes about the responses that they

“exhibit some pressure points across the [Digital Humanities] field. There is an emphasis on process over product (e.g., “middle-state” publications at MediaCommons), collaboration over independence (e.g., CWRC), and experimentation over read-and-repeat strategies for knowledge production (e.g., Vectors and Humanities Visualization).”

and continues

“Many practitioners also tend to combine critical theory with practice (e.g., Queer Geek Theory), and—in higher education, at least—you’ll find them working in arts and humanities departments (e.g., English, history, art history, film studies, linguistics, music, and experimental media), information studies, computer science, and libraries, not to mention humanities labs and centers (e.g., the HCMC and ETCL at UVic).”

Read the full article here: http://projectroomseattle.org/2012/03/making-things/

Hat tip to Jonas Löwgren for sending me the link.