College students can now get microsoft office for free

womanhatingbyandreadworkin:

hoodjab:

rabbrakha:

melthemuslim:

Just go here and sign up with your college email. You can install it on up to 5 PCs or Macs and on other mobile devices, including Windows tablets and iPads.

GOD BLESS.

I PAYED UGH. REBLOGGING TO SAVE U GUYS SOME MORE GAS MONEY

to do! tomorrow! yesssss back on that student life!!!

Teenage Girls Are Playing Video Games. You Just Might Not Hear Them.

Teenage Girls Are Playing Video Games. You Just Might Not Hear Them.:

barbeauxbot:

nkjemisin:

geekremix:

This goes along with my “lots of girls are interested in gaming content and gaming channels, they just don’t want to hang out with douche bags” theory. 

Middle-aged women are playing video games. But I only ever do multiplayer with friends.

This article is interesting, and they address the rampant abuse as one factor to explain this, of course. Another factor they addressed that I hadn’t thought of before was the fact that a lot of women and girls work in service positions, or positions that require a lot of interaction with other people (i.e. teaching, nursing, etc.) Whereas a lot of the men and boys who game work in more solitary positions. So when women are off the clock and trying to relax, they’re more likely to enjoy gaming that doesn’t involve socialization and networking, especially with strangers, when that’s what they’re doing all day at their jobs. 

thesweetishthuggishbone: uhfriendlyblackhottie: micdotcom: 201…



















thesweetishthuggishbone:

uhfriendlyblackhottie:

micdotcom:

2015 has been huge for biotechnology — the intersection of tech, medicine and the human body. The list of innovations that will change lives grows longer every month — some so crazy they feel like science fiction. Most remarkably,  a contact lens that will give us superhuman vision.

i’m 2 i giggled at robo-butt

Automail is on the way

SOPA EMERGENCY LIST.

SOPA EMERGENCY LIST.:

dirtyredsdirtymind:

SOPA Emergency IP list:         

So if these ass-fucks in DC decide to ruin the internet, here’s how to access your favorite sites
in the event of a DNS takedown

tumblr.com 174.121.194.34
wikipedia.org 208.80.152.201

# News
bbc.co.uk 212.58.241.131
aljazeera.com 198.78.201.252

# Social media
reddit.com 72.247.244.88
imgur.com 173.231.140.219
google.com 74.125.157.99
youtube.com 74.125.65.91
yahoo.com 98.137.149.56
hotmail.com 65.55.72.135
bing.com 65.55.175.254
digg.com 64.191.203.30
theonion.com 97.107.137.164
hush.com 65.39.178.43
gamespot.com 216.239.113.172
ign.com 69.10.25.46
cracked.com 98.124.248.77
sidereel.com 144.198.29.112
github.com 207.97.227.239

# Torrent sites
thepiratebay.org 194.71.107.15
mininova.com 80.94.76.5
btjunkie.com 93.158.65.211
demonoid.com 62.149.24.66
demonoid.me 62.149.24.67

# Social networking
facebook.com 69.171.224.11
twitter.com 199.59.149.230
tumblr.com 174.121.194.34
livejournal.com 209.200.154.225
dreamwidth.org 69.174.244.50

# Live Streaming Content
stickam.com 67.201.54.151
blogtv.com 84.22.170.149
justin.tv 199.9.249.21
chatroulette.com 184.173.141.231
omegle.com 97.107.132.144
own3d.tv 208.94.146.80
megavideo.com 174.140.154.32

# Television
gorillavid.com 178.17.165.74
videoweed.com 91.220.176.248
novamov.com 91.220.176.248
tvlinks.com 208.223.219.206
1channel.com 208.87.33.151

# Shopping
amazon.com 72.21.211.176
newegg.com 216.52.208.187
frys.com 209.31.22.39

# File Sharing
mediafire.com 205.196.120.13
megaupload.com 174.140.154.20
fileshare.com 208.87.33.151
multiupload.com 95.211.149.7
uploading.com 195.191.207.40
warez-bb.org 31.7.57.13
hotfile.com 199.7.177.218
gamespy.com 69.10.25.46
what.cd 67.21.232.223
warez.ag 178.162.238.136
putlocker.com 89.238.130.247
uploaded.to 95.211.143.200
dropbox.com 199.47.217.179
pastebin.com 69.65.13.216
Here’s a tip for the do-it-yourself crowd: 
Go to your computer’s Start menu, and either go to
 “run” or just search for “cmd.”
Open it up, and type in “ping [website address],”


Once you have the IP for a website, all you really
need to do is enter it like you would
a normal URL nd hit enter/press go. Typing in
 “208.85.240.231”
should bring you to the front page of AO3,
 for example, just as typing “174.121.194.34/dashboard”
should bring you straight to your Tumblr dashboard.
Since we’re obviously bracing for the worst case scenario
which would involve you not being
able to access the internet regularly, you should,
 save this list.
Dear Tumblr-ers, -ites, ettes, and whatever other things you may prefer,
Please reblog the crap out of this. Add to it if you feel there is stuff necessary but missing.
P.S. Thank you to the lovely who wrote this up.

beowulfstits: socialistarticles: When I lost my hands making…



beowulfstits:

socialistarticles:

When I lost my hands making flatscreens I can’t afford, nobody would help me

On February 11, 2011, I lost both my hands.

I was working an overnight shift at my job in Reynosa, Mexico, where I was cutting metal for parts used in assembling flatscreen televisions. I was working in my usual area, and the boss was pressuring us.

“I want you to work faster, because we need the material urgently,” he said.

I was moved to Machine 19, which can rip and cut metal and takes two hands to operate. It is heavy, weighing at least one ton, maybe two, and no one liked to work on it because it was too difficult. They always seemed to assign it to me.

I started work at 11pm. Around 2 or 2:30am, I was positioning metal inside Machine 19. My hands were actually inside the machine, because I had to push the metal in until it clicked into place.

That’s when the machine fell on top of them.

I screamed. Everyone around me was crying and yelling. They stopped the assembly line on the female side of the room, but the men were told to keep working.

Meanwhile, I was stuck. No one could lift the machine off my hands. They remained trapped for 10 minutes, crushed under the machine.

Finally, a few fellow employees created a makeshift jack to lift the machine up just enough for me to pull my hands out. I wasn’t bleeding very much, because the machine actually sealed the ends of my arms and forged them to the piece of metal. They took me to the hospital with the piece attached to my hands. The doctors were surprised when I showed up like that. I remember saying, ‘Take the piece off. Take it off.’ But they didn’t want to.”

My hands were flattened like tortillas, mangled, and they both had to be amputated. I lost my right hand up to my wrist and my left a little higher. I didn’t know how I’d ever work again.

Immediately, I started to worry about my children. I have six children at home, who were between the ages of 9 and 17 during the accident, and I am both mother and father to them. How would I take care of them now?

Working six days a week, I made 5,200 pesos a month ($400). Without my hands, I knew I wouldn’t even be able to make that much.

After five days in the hospital, I checked myself out. But I didn’t go home first. I went directly to the factory where I worked for HD Electronics. I asked to see the manager. He offered me 50,000 pesos ($3,800).

“I’ve lost both my hands,” I said. “How will my family survive on 50,000 pesos?”

“That’s our offer,” he said. “Stop making such a big scandal about it and take it.” I eventually got about $14,400 in settlement money under Mexican labor law, an amount equal to 75% of two years’ wages for each hand. But I knew I had to do better for my family. So I looked across the border, to Texas, where my former employer is based.

I found a lawyer with a nice office in a good part of town. I was sure he would help me. Instead, he said, “Go up to the international bridge and put a cup out and people will help you.”

I was devastated.

That’s when I decided to tell my story on television. That led me to Ed Krueger, a retired minister who vowed to find me the right lawyer. That lawyer was Scott Hendler at the law firm Hendler Lyons Flores, in Austin, Texas. Even though I could not pay, he helped me file a lawsuit against LG Electronics, which contracted with the factory where I worked. Finally, about 18 months after the accident, I had hope.

Then the judge in my case threw out the lawsuit on a technicality, saying LG had not been properly notified. I wasn’t even given a chance to respond.

It’s been four years since I lost my hands. I have trouble paying my mortgage, and I wonder: Was that first lawyer right? Will I end up on a bridge, holding a cup out in front of me?

I constantly wish that someone with a compassionate heart could help me get some prosthetic hands that are flexible, so I could actually do something. Right now, I can’t do much. I can do smaller things, and move some things around, but I can’t do anything for myself. I can’t even take a shower. My family is surviving on a small disability benefit from the government, the kindness of friends and because my oldest daughter is now working instead of pursuing her education.

I’ve worked in factories most of my life. I know I am not the first person to be injured. But more needs to be done to help the workers who are making the products that so many Americans buy. We don’t ask for even a tiny share of the billions these companies make. We are just asking for enough to take care of our families and, when we are hurt, to take care of ourselves, too.

I’m honored that I’ve been asked by Public Justice, a wonderful legal organization fighting on behalf of workers like me, to share my story. And I’m humbled that they’ve selected me to receive their Illuminating Injustice Award. That’s just what I hope to do: shine a light on the stories of workers, like me, so that the people who buy the products we make can understand a little about our lives, too.

I hope someone, somewhere, will hear or read my story and help prevent this from happening again. Because, while my hands are gone, the injustice for so many remains.

http://www.rosamorenofund.com/ fund to donate to Rosa Moreno

dynamicafrica: “African Electronics” To Take Center Stage At…













dynamicafrica:

“African Electronics” To Take Center Stage At This Year’s Chale Wote Street Art Festival.

In 2014, more than 10,000 people attended Chale Wote, Ghana’s premiere street art festival held annually in Jamestown, a district located in the capital of Accra, one of the oldest parts of the city.

Hosting more than 200 Ghana-based and international artists over a series of three days, the ten-minute walking route along High Street between the Ga Mashie Development Agency (GAMADA, three buildings up from the Lighthouse) and the old Kings Way building (next to Ussher Fort) will be turned into a creating hub with live art, open to the public. 

Working tirelessly behind the scenes to make this all possible are Accra [dot] Alt, a homegrown arts platform for Ghanaian creatives, Foundation for Contemporary Art - Ghana (FCA), and non-profit organization NO limits Charity.

“Our vision is to cultivate a wider audience for the arts in West Africa by breaking creative boundaries and using art as a viable form to rejuvenate public spaces. The CHALE WOTE Street Art Festival challenges
both artists and community-­based audiences to connect through art,” said the organizers.

Employing a range of different mediums, the festival includes street painting, graffiti murals, photo exhibitions, interactive installations, a food and fashion marketplace, live street performances, extreme sports, African film shows, street boxing, a fashion parade, a music block party, recyclable design workshops, walking tours and much more. All the above will channel the festival’s theme for 2015: “African Electronics”.

Happening for the first time this year, the organizers have expanded on their vision of the festival with the introduction of The LABS @ CHALE WOTE. Kicking off on the opening day of Chale Wote this year, an interactive series of films, conversations,and music installations will take place two days before the James Town festival, on 20th August (Nubuke Foundation) & 21st August (WEB Du Bois Centre). The LABS will dig deep and explore the theme of this year’s festival.

Some of our previously featured creatives, such as the likes of Steloo, Yaw P, and Brightackwerh, will be showcasing their work this year too.

Here’s a break down of how things’ll go down this year including maps, locations, how to navigate the festival and other essential tips, consult the full festival schedule here.

Don’t forget to keep track of our creative Ghana posts in honor of Chale Wote!

Start off with our creative’s guide to Accra written by Hakeem Adam.

Huge thank you to Accra dot Alt for their interview of me a few weeks ago and for agreeing to use a very old photo of me.

Twitter | Facebook | Instagram | Pinterest | SoundcloudMixcloud 

prokopetz: If you ever need evidence of how profoundly sexist the mainstream gaming press is, you…

prokopetz:

If you ever need evidence of how profoundly sexist the mainstream gaming press is, you don’t need to look any further than the alleged rise and fall of point-and-click adventure games.

Everybody knows what a point-and-click adventure game is, right? You walk around pre-rendered environments looking for hidden objects and talking to quirky NPCs, then use those objects to solve inventory-based puzzles. They’re usually colorful, often comedic, and tend to have little or nothing in the way of twitch gameplay - fun for the whole family.

Now, the narrative the gaming press would have us believe is that, following the golden age of Sierra and LucasArts back in the late 80s and early to mid 90s, point-and-click adventure games suffered a sharp and seemingly irreversible commercial decline, essentially vanishing from the gaming scene until they were revived by the heroic efforts of outfits like Telltale Games and guys like Tim Schafer in the late 00s.

The trouble is, that never actually happened.

Oh, don’t get me wrong: point-and-click adventure games are enjoying something of a renaissance at the moment, and the names I just dropped deserve a lot of credit for that.

No, the part I have trouble with is the alleged interregnum between the reigns of LucasArts and Telltale. The fact of the matter is that point-and-click adventure games never died.

The chronology just doesn’t add up. To pose a few obvious examples:

  • The Nancy Drew series, a point-and-click adventure franchise as old-school as they come, put out over a dozen titles during the early 00s.
  • Funcom’s Dreamfall: The Longest Journey was enormously successful, both critically and commercially, during a period when the gaming press would have us believe the genre was almost wholly moribund.
  • Likewise, the Dream Chronicles series managed three sequels during a period when point-and-click adventure games allegedly weren’t a thing.

Sure, a lot of these games weren’t sold via specialty gaming stores, instead appearing primarily on the discount software shelves at Target and similar stores - but then, that’s a matter of how you frame it, isn’t it? With a slight change in perspective, being relegated to the Target discount shelf becomes maintaining a strong presence in mainstream retail channels during a span when virtually all other games were increasingly confined to specialist hobby outlets.

So the question becomes: why was the gaming press claiming that point-and-click adventure games were dead when the genre was clearly alive and kicking?

I strongly suspect that the answer to that question lies in what the Nancy Drew franchise, the Dream Chronicles series and Dreamfall all have in common: female viewpoint characters and an explicitly female target audience.

None of that stuff counts because it’s for girls. When the gaming press talks about the revival of the old-school adventure game, they’re specifically talking about point-and-click adventure games for boys.

When FPSes began to dominate the young male gaming audience in the mid 90s, point-and-click adventure games saw the writing on the wall, and shifted their target audience en masse to young girls. And it worked fantastically - but as far as the gaming press was concerned, that was high treason.

There was a problem, though. You see, being a fan of point-and-click adventure games - particularly the kind with really obtuse puzzles - was once trumpeted as the badge of a “serious” gamer. There was far too much male gamer identity invested in the genre to simply turn around and say “well, they’re not real games anyway”, which is what usually happens when a genre finds a strong female audience.

And so the great myth of The Death of the Adventure Game was founded. That way, the gaming press could continue to lionise the point-and-click adventure games of the past while straight-up refusing to acknowledge the existence of the genre in its new, girl-targeted form.

These people are so sexist that they literally spent over a decade grandly eulogising a genre of games that was, in fact, alive and well rather than accept the blindingly obvious truth: that adventures games didn’t need male gamers to survive and thrive.