eshusplayground: typette: this movie was super cute but like,…









eshusplayground:

typette:

this movie was super cute but like, from a technological standpoint:

the characters in this film displayed some of the most advanced and properly weighted/driven topology I’ve seen on the big screen. Not even pixar gets this shit right. She has no over exaggerated nasolabial folds on her cheeks that betray the type of cookie-cutter reused topology that pixar and the like seem to swear by, as their “house style”. The rigging was glorious, and best of all, the common issue with characters necks meeting their heads at an inappropriate angle, where the bend takes place BEHIND the neck and not where the neck meets the skull- like a doll- has fucking bugged me forever and THEY FINALLY FIXED IT

THIS CHARACTER, SHE IS PERFECT and now that it can be demonstrated as workable in feature film, I don’t know why the hell it isn’t more common, Dreamworks is absolutely destroying it in the animation/modeling/rigging category. DESTROYING the competition.

Look at her hands! Look at how the edges of her mouth come to a point but never crease the geo!! Look at how fucking perfect her hair is! They fixed the gap between eyelashes and the sclera surface which annoys me sooooo much too. All these little things and they totally nailed every one!

such a beautiful movie.

And I love her cute round face. Round face, like a child, not that weird geometic shit they do in, ahem, OTHER animation studios.

How Independence Day Clothing Is Reinventing the Way Children With Autism Get Dressed

How Independence Day Clothing Is Reinventing the Way Children With Autism Get Dressed:

bonesandblood-sunandmoon:

faircatch:

image
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Clothing that can be worn backwards, frontwards, inside out…  It is an alternative for Autistic youths - it has no tags or seams and won’t cause issues because it will be on correctly, no matter how they are put on.
Spread the word!
http://www.independencedayclothing.com/#!shop/c1ylq

holdingthebowl

How Independence Day Clothing Is Reinventing the Way Children With Autism Get Dressed

How Independence Day Clothing Is Reinventing the Way Children With Autism Get Dressed:

bonesandblood-sunandmoon:

faircatch:

image
image
image

Clothing that can be worn backwards, frontwards, inside out…  It is an alternative for Autistic youths - it has no tags or seams and won’t cause issues because it will be on correctly, no matter how they are put on.
Spread the word!
http://www.independencedayclothing.com/#!shop/c1ylq

holdingthebowl

lowcountrydigitallibrary: Little known fact- the Lowcountry…



lowcountrydigitallibrary:

Little known fact- the Lowcountry Digital Libraries have a number of oral histories in our collections!

Photograph: Mary Moultrie.

Oral History: Mary Moultrie, William Saunders, Rosetta Simmons, Interview by Kerry Taylor, 5 March 2009.

“For over three months in 1969, four hundred African-American hospital workers from the Medical College of South Carolina and Charleston County Hospital walked off their jobs in protest over discrimination and the right to form a union. The state government and hospital boards argued that workers receiving pay from public funds could not engage in collective bargaining. The hospital strikers were mostly women, some of whom earned below the federal minimum wage; white hospital workers performing the same jobs were paid higher. This interview details the experiences of two women involved in the strike, Mary Moultrie and Rosetta Simmons, and a local civil rights activist who helped organize the strike, William Saunders. Moultrie and Simmons describe the working conditions before the strike and their demand for “respect as human beings.” Saunders remembers the racial tension in the city during the strike, detailing threats made by local officials and the false arrests of activists. All three interviewees report that African Americans at the hospital today are “afraid” to push for better pay and working conditions. Saunders also comments on the fact that “nothing is illegal in South Carolina,” referring to the fact that the state continues to deny public sector workers the right to collectively bargain. The session, which took place at the office of the union representing City workers (Local 1199-Charleston), was part of a Citadel graduate course on local history. Citadel history professor Kerry Taylor guided the initial portion of the conversation and various students followed with their own questions. For additional interviews related to the hospital workers strike, visit the Southern Oral History Program collection at the University of North Carolina at Chapel Hill and the Avery Research Center at the College of Charleston.”

Photograph from The Citadel Photograph Collection.

Oral History from The Citadel Oral History Program.

Both collections are held by The Citadel Archives and Museum.

HOW TO DELETE YOUR REVIEW

actualgarnxt:


I did a review for a place that I have actually been to, but deleted it anyways, but here we go, go to where ur review is, or ur google + profile watever

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STEP 1, Do not click on edit, Click on your google + whatever profile

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STEP 2, scroll down till u find ur review, or if its ur only one it should be similar to mine,

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STEP 3, CLICK THE DELET BUTTON, it will delete the review entirely,

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STEP 4, CLICK DELTE

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This little beautiful miracle saver should pop up

YOUR WELCOME, NOW GO DELETE YOUR FAKE REVIEWS, EVEN IF U GAVE IT FIVE STARS, IF U WERE NEVER THERE, DELETE ITTTTT

Edit:

Link to how to flag others 

stonedkitty: did-you-kno: On her childhood:“I counted…



stonedkitty:

did-you-kno:

On her childhood:

“I counted everything. I counted the steps to the road, the steps up to church, the number of dishes and silverware I washed … anything that could be counted, I did.”

image

On her NASA calculations:

“Early on, when they said they wanted the capsule to come down at a certain place, they were trying to compute when it should start. I said, ‘Let me do it. You tell me when you want it and where you want it to land, and I’ll do it backwards and tell you when to take off.’ That was my forte.”

Katherine really stood out in her field because she was the only woman who asked questions.

“The women did what they were told to do,” she explained. “They didn’t ask questions or take the task any further. I asked questions; I wanted to know why.“

In 2011, when asked if she still counts things:

 “Oh, yes. And things have to be parallel. I see a picture right now that’s not parallel, so I’m going to go straighten it. Things must be in order.”

image

Source

AND SHE’S BLACK

stonedkitty: did-you-kno: On her childhood:“I counted…



stonedkitty:

did-you-kno:

On her childhood:

“I counted everything. I counted the steps to the road, the steps up to church, the number of dishes and silverware I washed … anything that could be counted, I did.”

image

On her NASA calculations:

“Early on, when they said they wanted the capsule to come down at a certain place, they were trying to compute when it should start. I said, ‘Let me do it. You tell me when you want it and where you want it to land, and I’ll do it backwards and tell you when to take off.’ That was my forte.”

Katherine really stood out in her field because she was the only woman who asked questions.

“The women did what they were told to do,” she explained. “They didn’t ask questions or take the task any further. I asked questions; I wanted to know why.“

In 2011, when asked if she still counts things:

 “Oh, yes. And things have to be parallel. I see a picture right now that’s not parallel, so I’m going to go straighten it. Things must be in order.”

image

Source

AND SHE’S BLACK

Job: Postdoctoral Research Associate in Game Studies

# General InfoPosition Title: Postdoctoral Research AssociateRequisition Number: STFR002325

Division/College: College of Arts, Media and Design

Location: Boston Main Campus

Full-time/Part-time: Full Time

Posting Date: 07/13/2015

Link: https://neu.peopleadmin.com/postings/36635


# Responsibilities The Playable Innovative Technologies (PLAIT) Lab at Northeastern University is seeking a Post Doctoral Research Associate (Post Doc) to join our fast-growing game research group (www.northeastern.edu/games). The position involves assisting in quantitative and qualitative empirical studies, helping in the design of applied games and playful experiences, and writing research papers around designing for engagement and enjoyment in and beyond game play. Additional responsibilities include grant proposal preparation and laboratory management.
Game play is a subject-environment ecology purposefully designed to create enjoyment, motivation, and engagement. The Post Doc will be involved in advancing the state of knowledge of how design features and contextual circumstances together afford motivation and enjoyment in and beyond games, and how to translate such knowledge into a form useful for designers. The Post Doc will help in writing review articles and grant proposals on particular motives. The main responsibilities will be to help set up and run research studies and publish about these. The Post Doc will get the opportunity to become involved in the development of motivational systems and to supervise graduate and undergraduate students.
Current example projects are developing a system for automatic difficulty balancing of citizen science games (http://j.mp/1KvX7Ae); identifying how embarrassment acts as a hurdle to engagement and how to reduce it (http://j.mp/1RUOKgu); or understanding how the context of serious games in schools affects their experience and effectiveness. Work will be performed under the guidance of Dr. Sebastian Deterding, an Assistant Professor of Game Design. As most projects will involve collaborations with other PLAIT members and faculty across Northeastern University and around the globe, the Post Doc will have the opportunity to interact with and become visible to a wide variety of researchers and industry partners.
# Qualifications We seek candidates who hold a PhD in Human-Computer Interaction (HCI), Cognitive Science, Learning Science, Psychology, Sociology or related areas at the time of starting their position. Successful candidates will have an interdisciplinary background, an clear research interest in games, and expertise in quantitative and qualitative empirical research. Candidates should ideally have experience with game or user experience design, the development of interactive systems, and grant preparation.
# Additional Information This is a 1-year position with the possibility of 1 year renewal contingent on funding and performance. We hope to fill this position as soon as possible and we will review applications as they arrive. The position is open until filled.For more information, please contact Dr. Sebastian Deterding (deterding@neu.edu).

enbyho: Ida B. Wells’ 153rd Birthday — July 16, 2015 Ida Bell…



enbyho:

Ida B. Wells’ 153rd Birthday — July 16, 2015

Ida Bell Wells-Barnett (July 16, 1862 – March 25, 1931) was an African-American journalist, newspaper editor, suffragist, sociologist, and an early leader in the civil rights movement. She documented lynching in the United States, showing that it was often used as a way to control or punish blacks who competed with whites, rather than being based in criminal acts by blacks, as was usually claimed by white mobs. She was active in women’s rights and the women’s suffrage movement, establishing several notable women’s organizations. Wells was a skilled and persuasive rhetorician, and traveled internationally on lecture tours.

Ida B. Wells’ 153rd Birthday - Google Doodle. This Doodle’s Reach - United States Country. 16 July 2015