New Model Minority: One of my peers wrote about feminism and pin interest….and I had been thinking about why tumblr is a space that is…

New Model Minority: One of my peers wrote about feminism and pin interest....and I had been thinking about why tumblr is a space that is...:

newmodelminority:

Marginalized bodies being, dark skinned Black girls, fat loving folks, trans men, trans women.

The margins are swoll on Tumblr!

I am getting to a point where I am embracing the fact that I LOVE talking about how feminists, Black women, young people and Queer folks of all races use social media…

Alice In Nappyland: On the topic of Black Nerds.

Alice In Nappyland: On the topic of Black Nerds.:

aliceinnappyland:

Are any of you computer programers? Anyone work in robotics or cryptography and have a few seconds to talk about one of your fellow natural hair/beauty blogger peeps about your work, your industry, (graduate) schools, etc. My school has a terrible mentorship program (and it gets worse if you’re a…

歴史とデジタル: ASIS&Tの情報誌がデジタルヒューマニティーズを特集

歴史とデジタル: ASIS&Tの情報誌がデジタルヒューマニティーズを特集 :

historyanddigital:

American Society for Information Science and Technologyの隔月刊行の情報誌“Bulletin of American Society for Information Science and Technology”の最新刊(2012年4-5月号/vol.38, No.4)がデジタルヒューマニティーズの特集を組んでいる。

Digital Humanities and Information Visualization: Innovations and Integration

Introduction

by Joan…

歴史とデジタル: ASIS&Tの情報誌がデジタルヒューマニティーズを特集

歴史とデジタル: ASIS&Tの情報誌がデジタルヒューマニティーズを特集 :

historyanddigital:

American Society for Information Science and Technologyの隔月刊行の情報誌“Bulletin of American Society for Information Science and Technology”の最新刊(2012年4-5月号/vol.38, No.4)がデジタルヒューマニティーズの特集を組んでいる。

Digital Humanities and Information Visualization: Innovations and Integration

Introduction

by Joan…

mitgutsch: In the last few years a new trend of designing video…



mitgutsch:

In the last few years a new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged. These games claim to raise awareness about social and political issues such as inequity, injustice, poverty, racism, sexism, exploitation, and oppression. Their intent is to reach a specific purpose beyond pure entertainment. But what are the specific attributes of purposeful games and how can they be researched? Which game design challenges arise and how are they addressed? How do players make meaning of their game play experiences in general? And what is the future of purposeful games research? In this talk three perspectives of Mitgutsch’s recent research on purposeful games are outlined: To begin, insights from a recent study on meaningful experiences in players’ lives are examined and the research method of playographies is discussed. In the second part, a research-based game design project on subversive game design and recursive learning is presented and the background of the game Afterland is highlighted. Finally, the narrative of serious games and the design of purposeful games are discussed. On this basis, recent research results will be explored and future challenges for game design and purposeful games research will be outlined.